// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 124.6237 -905.1636 10.4318 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
023C: load_special_actor 1 'S_KEEP' 
038B: load_requested_models 

:Noname_95
0001: wait 0 ms 
00D6: if 
023D:   special_actor 1 loaded 
004D: jump_if_false @Noname_95 
009A: 1@ = create_actor_pedtype 7 model #SPECIAL01 at 135.9375 -903.1953 10.45 
0223: set_actor 1@ health_to 200 
016A: fade 0 500 ms 
0001: wait 600 ms 
0006: 5@ = 0 // @ = int 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at 131.8843 -906.76 10.5559 
0171: set_player $player_char z_angle_to 332.0 
0173: set_actor 1@ z_angle_to 67.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_225
0001: wait 50 ms 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_414 
00D6: if or
02DF:   player $player_char aggressive 
0457:   player $player_char aiming_at_actor 1@ 
051A:   actor 1@ damaged_by_actor $player_actor 
004D: jump_if_false @Noname_414 
0001: wait 0 ms 
0006: 5@ = 1 // @ = int 
0247: request_model #SHOTGSPA 
038B: load_requested_models 

:Noname_297
0001: wait 0 ms 
00D6: if 
0248:   model #SHOTGSPA available 
004D: jump_if_false @Noname_297 
018D: 6@ = create_sound 0 at 135.9375 -903.1953 10.45 
02CE: 7@ = ground_z 135.5627 -902.5819 11.416 
032B: 2@ = create_weapon_pickup 337 8 ammo 200 at 135.5627 -902.5819 7@ 
010D: set_player $player_char wanted_level_to 3 
01B2: give_actor 1@ weapon 19 ammo 30 // Load the weapon model before using this 
01CC: actor 1@ kill_player $player_char 
0249: release_model #SHOTGSPA 

:Noname_414
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_437 
0002: jump @Noname_487 

:Noname_437
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_460 
018E: stop_sound 6@ 

:Noname_460
01B7: release_weather 
03AD: set_rubbish 1 
0296: unload_special_actor 1 
01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 
0002: jump @Noname_7 

:Noname_487
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 133.442 -908.4194 10.5559 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_225 
0001: wait 5 ms 
016A: fade 0 500 ms 
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_573 
018E: stop_sound 6@ 

:Noname_573
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 122.5513 -905.1093 10.4318 
0171: set_player $player_char z_angle_to 95.0 
0296: unload_special_actor 1 
01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
